This syllabus was adapted from materials courtesy of Profs. Anya E. Vostinar, Amy Csizmar Dalal, & Jeff Ondich.
Instructor: Jean Salac (she/her)
Classroom: Weitz Center 235
Time: 2a (Mondays & Wednesdays 9:50-11am; Fridays 9:40-10:40am)
Course Schedule: You can find the course schedule and important deadlines here.
Course Staff: Joe Bremer
Required Course Materials:
I recognize the potential financial burden of additional course materials. If you need assistance to cover course expenses, please reach out to me by Friday of Week 1.
Student Drop-In Hours (also known as Office Hours):
By now, you’ve taken at least a couple of computer science courses. You know how to program. You might know how to program pretty well. But mostly, you’ve done small-ish projects with clear guidelines and clear outcomes. You may wonder, how close is your experience so far to that of those who develop software — to “real world” programming? What do you need to know about how to write software in the real world to be a successful and independent programmer? Further, what do you need to know about how to be ethical in developing software and working with a team and clients?
This course is an introduction to the key concepts of software design, which we’ll loosely define as the art and science of effective and ethical software planning, construction, development, and maintenance. In this class, we’ll focus on the tools, skills, and ideas that good software developers should use in their day-to-day work. The concepts we’ll cover, practice, and discuss will be useful for programs, projects, and teams of any size.
There are five high-level learning goals in this course:
Moodle: All course related materials, assignments, projects, readings, and resources will be posted here.
CampusWire: All course announcements and changes to assignments, projects, and readings will be posted here. We’ll also use CampusWire for some pre-class discussions about the readings. I highly encourage you to ask and answer questions (e.g. clarifications, bugs, error messages, etc) posted by your peers to foster a community of learning.
GitHub Classroom: All starter code for assignments will be distributed here, and your project repositories are hosted here. You will turn in most of your projects on GitHub.
Languages: Python, HTML, CSS, SQL, and Javascript.
IDE: VSCode. You should download VSCode to your personal machine. We’ll also be doing a fair amount of work in text editors and the terminal.
Default environment: I will default to Mac OSX in class, for development.
I am committed to the principle of universal learning. This means that our physical and virtual spaces, our practices, and our interactions should be as inclusive as possible. Mutual respect, civility, and the ability to listen and observe others carefully are crucial to universal learning.
I strive to create an inclusive and respectful classroom that values diversity. Our individual differences enrich and enhance our understanding of one another and of the world around us. This class welcomes the perspectives of all ethnicities, genders, religions, ages, sexual orientations, disabilities, socioeconomic backgrounds, regions, and nationalities.
Attendance: Attendance is not strictly required in this class, though I believe that you will do much better if you attend every session. Because much of the classtime is spent working with your team, if you miss class, you will miss out on that opportunity.
Communication: I expect you to check Moodle and CampusWire every day for updates on activities and assignments. All out of class written communication will happen via the class announcement forum. Please make sure you are checking it regularly and/or have email or push notifications setup. Each class day will have preparation assignments for you to complete before class. All materials will be released at least 48 hours before they are due.
Technical Issues: If you experience significant technological problems that limit your ability to participate, please contact the ITS Helpdesk at 507-222-5999 or helpdesk@carleton.edu. For announcements of known technical issues, visit the Helpdesk portal.
Extenuating Circumstances: If your personal situation (due to COVID-19 illness or other circumstances) begins to impact your ability to engage with the course, please let me know and contact the Dean of Students Office.
Student Hours: Student hours are a great time to clear up any lingering confusion you may have about certain concepts, ask about the daily readings and assignments, work through ideas, or just talk about something in the course or in computer science generally or in life that’s piqued your interest. These time slots are for you, so use them! If for whatever reason you cannot make it to office hours, feel free to make an appointment to see me (info at the top of this page).
Accommodations for Students with Disabilities: Carleton College is committed to providing equitable access to learning opportunities for all students. The Office of Accessibility Resources (Henry House, 107 Union Street) is the campus office that collaborates with students who have disabilities to provide and/or arrange reasonable accommodations. If you have, or think you may have, a disability (e.g., mental health, attentional, learning, autism spectrum disorders, chronic health, traumatic brain injury and concussions, vision, hearing, mobility, or speech impairments), please contact OAR@carleton.edu or call Sam Thayer (’10), Director of the Office of Accessibility Resources (x4464), to arrange a confidential discussion regarding equitable access and reasonable accommodations.
Assistive Technologies: The Assistive Technologies program brings together academic and technological resources to complement student classroom and computing needs, particularly in support of students with physical or learning disabilities. Accessibility features include text-to-speech (Kurzweil), speech-to-text (Dragon) software, and audio recording Smartpens. If you would like to know more, contact aztechs@carleton.edu or visit go.carleton.edu/aztech.
One of my goals for you in this course is for you to continue to develop as an independent programmer and learner. I’m much more interested in what skills and understanding you have mastered by the end of the course than the exact pace at which you master them. However, it isn’t healthy for you or me if you leave everything to the last minute. It also isn’t fair to your team if you haven’t prepared as much as they have. Therefore, my goal with the following evaluation metrics is to balance providing you flexibility to learn at your own pace while also making sure to spread your learning out over the entire term.
Towards that end, your performance in this class will be evaluated in three different ways according to the learning goals for the course:
Each deliverable that you turn in will be evaluated against a checklist of specifications related to one or more of the course learning objectives. I will distribute the checklists I’ll use to assess each deliverable so that you know exactly what constitutes each of these levels. I will rank each learning objective, and the overall submission, according to a four-level scale:
You may revise any group or individual deliverable except for anything due on the last day of classes or finals. Learning is not a linear process, and learning involves making mistakes and learning from them. You may revise and resubmit each deliverable ONCE, within a week after its grades have been released or with the next deliverable.
In this course, we need to balance flexibility for individuals with structure for teams and the class as a whole. I also want to help you avoid procrastinating to the point that you can’t get everything submitted by the end of the term. Therefore, the late work/extension policy varies depending on the type of work.
All deliverables have a 1-hour grace period after their posted due date and time to account for slight technical delays in submission while allowing evaluation of submissions to start soon after the due date. You must turn in a credible submission within the 1-hour grace period from the deadline to be eligible for a revision, so I highly recommend you aim to submit something in the original submission window, even if it isn’t complete, so that you can benefit from feedback and revision.
Preparation assignments are due 10 minutes after the start of the class meeting to account for slight delays in submission while enabling you to be prepared for the class it is associated with.
If you’re staring down a deadline that you know you can’t meet, or if you’ve fallen behind, get in touch with me immediately and we’ll make arrangements. While I need to put boundaries in place for my own health and wellness, and for fairness to everyone in the class, I also want to make sure you are progressing in your learning.
Per Carleton policy, all extensions for end of term work need to go through your class dean.
Only use an AI text generator if the assigned work explicitly calls for it or allows it, and follow specific guidelines to disclose which text comes from the AI. Most assigned work (probably all) in this course will NOT allow the use of an AI text/code generator, since you need to develop the skills to both comprehend & write code independently. If you already have the GitHub Co-pilot extension in VSCode, you must disable it for all course work.
Computer Science is a collaborative discipline, & people who apply computer science concepts and skills both shape and are shaped by social, political, & cultural environments beyond themselves. You are encouraged to collaborate with your classmates to learn, but collaboration comes with additional repsonsibilities:
# Method to decide how much financial aid students should receive
# I used this StackOverflow post to refresh on the syntax for writing conditional statements in Python: https://stackoverflow.com/link-to-post
Per Carleton policy, I am required to report cases of suspected academic dishonesty to the Dean's office.